OS & GPU: Windows 10 64bit, 3070ti (572.83 | WHQL)
Reproduces on: 6.0, 6.1 and 6.2
Steps to reproduce:
1) Start a new URP project
2) Import Fantasy Kingdom from https://assetstore.unity.com/packages/essentials/tutorial-projects/fantasy-kingdom-in-unity-6-urp-298128
3) Open Demo scene
4) In Project Settings add Vulkan, switch to it, restart the editor
5) Observe editor crash
6) Try restarting the project - observe 100% crash upon launch
Stack trace:
0x00007FFB806C5D4A (nvoglv64) vkGetInstanceProcAddr
0x00007FFB806DA9BC (nvoglv64) vkGetInstanceProcAddr
0x00007FFB806D955C (nvoglv64) vkGetInstanceProcAddr
0x00007FFB7801C135 (Unity) vk::TaskExecutor::HandleCommandStream
0x00007FFB7801A8B3 (Unity) vk::TaskExecutor::ExecuteCommandbuffers
0x00007FFB78019FEA (Unity) vk::TaskExecutor::DoFlush
0x00007FFB78076E90 (Unity) GfxDeviceVK::SubmitCurrentCommandBuffers
0x00007FFB7807267E (Unity) GfxDeviceVK::PresentImage
0x00007FFB78032972 (Unity) VKWindow::EndRendering
0x00007FFB79705E0D (Unity) GfxDeviceWorker::RunCommand
0x00007FFB7970860C (Unity) GfxDeviceWorker::RunExt
0x00007FFB7970873F (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFB77B6D55E (Unity) Thread::RunThreadWrapper
0x00007FFC0C207374 (KERNEL32) BaseThreadInitThunk
0x00007FFC0E21CC91 (ntdll) RtlUserThreadStart