Calling PlayableGraph.Play on a graph with TimeUpdateMode set to Manual does not schedule graph start, but it used to set m_Playing to true nonetheless. Consequently, calling Play again with another TimeUpdateMode would not schedule graph to start evaluating either.
Fix is to not set graph is isPlaying when TimeUpdateMode is Manual.
A simple workaround to this bug would have been to stop PlayableGraph before calling Play again with new TimeUpdateMode.