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_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
_MAIN_LIGHT_SHADOWS keyword was explicitly set to true in the user's project. This caused the keyword to be included in the build, which causes the application to freeze in Mali-G52 devices. This is not supported, _MAIN_LIGHT_SHADOWS is a global keyword controlled by the render pipeline, trying to toggle it per material is invalid.
How to reproduce:
1. Open the attached "IN-110343" project
2. Build the project for the Android platform
3. In the Android Player, press the “cube next shader” Button
4. When the cube turns black, press the “switch quality setting” Button multiple times
5. Observe the Player
Expected result: Android Player does not freeze while switching quality settings or shaders
Actual result: Android Player freezes and remains unresponsive until the application is restarted
Reproducible in: 2022.3.65f1, 2023.3.0b10, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Could not test with: 2023.3.0b9 (Build fails with unrelated errors)
Reproducible on:
VLNQA00580, Xiaomi Redmi Note 8 (Redmi Note 8), Android 11, CPU: Mediatek MT6769Z Helio G85, GPU: Mali-G52
Samsung A1, GPU: Mali-G52 MC2
Samsung A26, GPU:Mali-G68 MP5 - Global
Samsung A13, GPU: Mali-G52
Lenovo Tab M11, GPU: Mali-G52 MC2
Lenovo Tab M10 Plus, GPU: Adreno 619 / Mali-G52 MC2 - Wi-Fi only model
Oppo A18, GPU: Mali-G52 MC2
Huawei Y9 Prime, GPU: Mali-G51 MP4
Samsung S10, GPU: Mali-G76 MP12 - EMEA/LATAM, Adreno 640 - USA/China
Samsung A31, GPU: Mali-G52 MC2
Redmi 12C, GPU: Mali-G52 MC2
Samsung Galaxy A06, GPU: Mali-G52 MC2
Samsung A31, GPU: Mali-G52 MC2
Huawei P30, GPU: Mali-G76 MP10
Samsung Galaxy A06, GPU: Mali-G52 MC2
Samsung A32, GPU: Mali-G52 MC2
Blackview Tab 15 RU, GPU: Mali-G52 MP2
POCO C65, GPU: Mali-G52 MC2
Moto g(20), GPU: Mali G52
Realme C25Y, GPU: Mali-G52 MP2
Tecno Spark 10 Pro, GPU: Mali-G52 MC2
Xiaomi Redmi 13C, GPU: Mali-G52 MC2
Not reproducible on:
VLNQA00629, Galaxy S25 (SM-S931B), Android 15, CPU: Snapdragon 9 Elite, GPU: Adreno 830
VLNQA00591, Samsung Galaxy S23 (SM-S911B), Android 14, CPU: Snapdragon 8 Gen 2, GPU: Adreno 740
VLNQA00598, Samsung Galaxy Fold (SM-F900F), Android 9, CPU: Snapdragon 855, GPU: Adreno 640
VLNQA00341, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 11, CPU: Exynos 990, GPU: Mali-G77
VLNQA00175, Samsung Galaxy Note 9 (SM-N960F), Android 10, CPU: Exynos 9, GPU: Mali-G72
VLNQA00314, LGE Nexus 5X (Nexus 5X), Android 8, CPU: Snapdragon 808, GPU: Adreno 418
Galaxy A51 (SM-A515U), Android 13, CPU: Exynos 9611, GPU: Mali-G72
Notes:
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