Unity Issue Tracker - Raytracing renders artefacts and performance drops when switching Volumes at runtime
Fixed
UUM-112725
Raytracing renders artefacts and performance drops when switching Volumes at runtime
Unity: Raytracing
Fixed
6.4.X
6.3.X
6.2.X
6.0.X
Won't Fix
6.1.X
Fix verified in 6000.4.0a1_fa35ad2071f9
Fixed in 6000.3.0b2
Fixed in Unity 6000.2.5f1.
This version is not supported anymore.
Fixed in 6000.0.58f1.
Reproduction steps:
1. Open the attached “IN-108833.zip” project
2. Open the “bug_repro” Scene
3. Enter Play mode
4. Move around in the Game view with left mouse button
5. Press “Space” on the keyboard 5-10 times (or however many it takes to reproduce)
6. Observe the Game view
Expected result: No frame rate drop or artefacts are visible
Actual result: Frame rate drops and white cube/block artefacts are visible