Unity Issue Tracker - Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
Closed
UUM-102119
Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
Unity: Materials
As Designed
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
Hi there!
In order for F+ to work correctly with a non-screen resolution render target, you must set the global float4 shader constant `_ScaledScreenParams` accordingly.
Reproduction steps:
1. Open the attached “IN-98447.zip” project
2. Open the “SampleScene”
3. Select the “PC_Renderer.asset” from the Project Window (Assets > Settings)
4. In the Inspector, change the Rendering Path to “Forward+”
5. Observe the Game view
Expected result: The light is visible on the buildings (rendered as Renderer Feature)
Actual result: Some of the lights are not visible on the buildings, only on the Cube behind
Reproducible with: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Couldn’t test with: 2022.3.61f1 (Render Graph not supported)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
On the same asset (PC_Renderer), in the “Draw Low Res Feature” Renderer Feature, turning down the Resolution Divider property to “1”, shows the expected result
Does not reproduce with “Forward” or “Deferred” Rendering Paths
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Have a workaround or additional info about this issue?