How to reproduce:
1. Open the attached "IN-88547" project
2. Open the "Game” Scene
3. Open the Build Profiles window
4. Ensure that the default Android Build Profile is selected
5. In the Player Settings window (accessible through the Build Profiles window), and make sure that the Custom Keystore checkbox is disabled (Player > Publishing Settings > Project Keystore)
6. Patch And Run the project to a selected device
7. Observe the Android Logcat window
Expected result: Project builds with no bundle errors and no missing assets
Actual result: Project launches with missing materials and meshes, Android Logcat is displaying bundle errors
Reproducible in: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Could not test with: 2022.3.57f1 (Project relies on the Awaitable Class to perform crucial operations, which is only available in unity 6 and onward)
Reproducible on:
VLNQA00566, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00333, Nokia 7 Plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00294, OPPO Reno Z (PCDM10), Android 11, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640