How to reproduce:
1. Open the attached project "vfxBug"
2. Open the "SampleScene" scene and zoom to the "GameObject" GameObject
3. Open the "GunBeam" VFX Graph so both the Scene view and the VFX Graph are visible
4. In the VFX Graph, zoom in to any "Output Particle Shader Graph" block and check/uncheck the "Orient: Fixed Size" node
5. Observe the Scene view
Expected results: The rotation tool gizmo doesn't appear in the Scene view
Actual results: The rotation tool gizmo appears in the scene view even when the Game Object is not selected
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: No other environment tested
Notes:
- When the rotation tool is selected, another rotation tool gizmo appears
- The gizmo can't be removed, restarting the project fixes the issue