Unity Issue Tracker - Override trackball points don't keep up with the mouse
Closed
UUM-44332
Override trackball points don't keep up with the mouse
Unity: Post Processing Obsolete
PostProcessing
As Designed
2023.2.X
2022.3.X
2021.3.X
2020.3.X
Color grading can be highly sensitive, so ensuring larger mouse movements translate to smaller trackball changes is by-design. The same behavior can be observed in other industry-standard color grading software like DaVinci Resolve.
Repro:
Create a new URP project.
Add a Volume component to an empty GameObject.
Give the Volume a new or existing profile.
Add Override -> Lift, Gamma, Gain / Shadows, Midtones, Highlights
Try to move the circle in the trackballs.
Expected Result: The circle moves with the mouse.
Actual Result: See attached GIF. The circle moves slower than the mouse. This causes a problem if you have a single monitor, as trying to adjust the point leftmost trackball needs multiple click and drag motions due to the mouse being stopped by the edge of the screen.
Reproducible in: 2023.2.0b2, 2022.3.3f1, 2020.3.48f1
Marking as not a regression.
Prioritise and Follow this issue
Have a workaround or additional info about this issue?