Unity Issue Tracker - The Texture is black on Mip 0 when the ASTC 6x6, 10x10, 12x12 image format is selected
Closed
UUM-79063
The Texture is black on Mip 0 when the ASTC 6x6, 10x10, 12x12 image format is selected
Unity: DirectX11
16k Textures
Won't Fix
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
2021.3.X
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the “ReproProject“ project
2. Select the “Assets/Images/map.png“ image in the Project window
3. Select the iOS settings and mark the “Override” checkbox for the compression in the Inspector window
4. Change the Format to “RGB(A) Compressed ASTC 12x12 block” in the Inspector window
5. Press the “Apply” button in the Inspector window
6. Observe the Preview in the Inspector window
Expected result: The Preview is the same as the image
Actual result: The Preview is black
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: macOS Sonoma 14.6.1 (M1 Pro)
Notes:
1. Also reproduces with the “RGB(A) Compressed ASTC 10x10 block”, and RGB(A) Compressed ASTC 6x6 block” Formats
2. Does not reproduce with the “RGB(A) Compressed ASTC 8x8 block” Format
3. Only the "0" Mip is affected
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