How to reproduce:
- Open the user attached project
- Open the “GameExampleScene” scene
- Enter Play Mode
- Observe the crash
Reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2
Reproduced on: Windows 10 (Intel)
Note: Build and Run doesn’t crash
First lines of stack trace:
0x0000029b79f75d43 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManagerAPIInternal:LoadSceneAsyncNameIndexInternal_Injected (string,int,UnityEngine.SceneManagement.LoadSceneParameters&,bool)
0x0000029b79f75c53 (Mono JIT Code) UnityEngine.SceneManagement.SceneManagerAPIInternal:LoadSceneAsyncNameIndexInternal (string,int,UnityEngine.SceneManagement.LoadSceneParameters,bool)
0x0000029b79f75bd3 (Mono JIT Code) UnityEngine.SceneManagement.SceneManagerAPI:LoadSceneAsyncByNameOrIndex (string,int,UnityEngine.SceneManagement.LoadSceneParameters,bool)
0x0000029b79f75991 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal (string,int,UnityEngine.SceneManagement.LoadSceneParameters,bool)
0x0000029b79f758a3 (Mono JIT Code) UnityEngine.SceneManagement.SceneManager:LoadScene (int,UnityEngine.SceneManagement.LoadSceneParameters)