Unity Issue Tracker - `Texture.nonStreamingTextureMemory` is increased each time when entering Play Mode
Fixed
UUM-32171
`Texture.nonStreamingTextureMemory` is increased each time when entering Play Mode
Unity: Text (TextCore)
Fixed
2023.3.X
2023.2.X
2023.1.X
2023.1.0a20 onwards
Fixed issue with font asset being re-created every domain reload
Fixed issue with font asset being re-created every domain reload
Fixed issue with font asset being re-created every domain reload
Reproduction steps:
1. Open the “TextureStreamingStripped“ project
2. Open the “SampleScene” scene
3. Enter the Play Mode a few times while observing the Console
Expected result: each time Texture.nonStreamingTextureMemory is the same
Actual result: each time Texture.nonStreamingTextureMemory is increased by ~1000000