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Reproduction steps:
1. Open the user’s attached project
2. Import extracted “Final.obj” OBJ file from attached zip file
3. Wait for the crash
Reproducible with: 2020.3.39f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8
Reproducible on: macOS 12.5, Windows 10
Notes: Crash takes about 20 - 90 minutes to happen.
There were two different constant parts of stacktraces that occurred through different versions, and those that matched the first few lines, there was a middle part of stacktrace missing in shorter stacktraces.
First stacktrace:
0x00007FFCF4753416 (ntdll) RtlWaitOnAddress
0x00007FFCF471FCB4 (ntdll) RtlEnterCriticalSection
0x00007FFCF471FAE2 (ntdll) RtlEnterCriticalSection
0x00007FF622DDF0EF (Unity) AssetResolveTracker::Track
0x00007FF622E0D782 (Unity) AssetResolver::CalculateAssetState
Second stacktrace:
0x00007FFC67FE401C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\exceptions-amd64.c:696] mono_arch_unwind_frame
0x00007FFC67E98530 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-exceptions.c:655] mono_find_jit_info_ext
0x00007FFC67E99FE0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-exceptions.c:1342] mono_walk_stack_full
0x00007FFC67E99AB1 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-exceptions.c:1204] mono_walk_stack_with_ctx
0x00007FFC67C7C40B (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\loader.c:1785] mono_method_get_last_managed
0x00007FF65E1BD259 (Unity) ContainerWindow::ContainerWndProc
0x00007FFCF39EE858 (USER32) CallWindowProcW
0x00007FFCF39EE3DC (USER32) DispatchMessageW
0x00007FFCF3A00BC3 (USER32) SendMessageTimeoutW
0x00007FFCF4790D74 (ntdll) KiUserCallbackDispatcher
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