Unity Issue Tracker - Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow
Fixed
UUM-33278
Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow
Unity: Scene View
Open
2022.1.X
2022.1.0a15 onwards
Fixed
2023.2.X
2022.3.X
Won't Fix
2023.1.X
2022.2.X
Will not be back porting fix to this version unless explicitly requested.
How to reproduce:
1. Open the attached project “IN-38022 - Copy.zip”
2. Open the “SampleScene” scene
3. Make sure the Game view focus mode is not set to “Play Maximized”
4. Switch to Scene view
5. Enter the Play mode
6. The texture preview at the top-left corner is rendered with “GL.modelView” set to main camera view matrix.
7. Move the Camera using right click on the mouse
Expected result: Moving the “Main Camera” changes the texture in the top-left corner
Actual result: Moving the “Main Camera” does not change the texture in the top-left corner