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Unity 6.1 has reached end of life and is no longer supported. This issue has been fixed in Unity 6.0 and currently supported versions of Unity.
Actual result : The displacement slowly fades, it's especially visible starting 500/1000 in any direction
Expected result: nothing should really change.
I believe I found the culprit PR [Internal link] because reverting this fixes the issue.
Forum post to update : https://discussions.unity.com/t/hdrp-water-floating-origin/1666615
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