The issue is in our WebGPU implementation. We had a flag enabling blending for 32 bit floating point Render Textures, but blending is actually not enabled in the WebGPU spec for 32 bit floating point Render Textures. So the output image is correct since blending will not work, but our SystemInfo was reporting incorrect texture info. This should be now corrected and the SystemInfo should correctly report that 32 bit floating point RenderTextures are not blendable.