Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Rendering Debugger window’s (Window > Analysis > Rendering Debugger) Rendering tab, set Overdraw mode to All
4. Observe the Scene view
Expected result: There are no high overdraw areas
Actual result: Multiple GameObjects are painted white, meaning high overdraw areas
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b8
Reproducible on: Windows 11, macOS 14.2.1 (M1 Max) (by user)
Not reproducible on: No other environments tested