Unity Issue Tracker - Built project connected to Spread Server is not responding when inserting a Breakpoint in Rider
Closed
RIDER-36
Built project connected to Spread Server is not responding when inserting a Breakpoint in Rider
Package: Rider
Third Party Issue
3.0.X
Issue is tracked by Jetbrains themselves (see discussion https://unity.slack.com/archives/CP9UVU6MB/p1668606301140409). Closing the bug on our side
How to reproduce:
1. Open the user-attached project “IL2CPPWoes”
2. In the project directory, in the “spread” folder open the spread.exe file
3. Build And Run the project and in the Player press “c” key to connect to Spread
4. Open TestScript.cs in Rider
5. In Rider, press “Attach to Unity Process” and select Honeycomb Gameplay Framework
6. Insert Breakpoint in line 27
7. Return to the Player
Expected result: Player is not frozen
Actual result: Player is frozen
Reproducible with: 3.0.15 (2021.3.12f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12)
Couldn’t test with: 2020.3.40f1 (Packages can’t be resolved)
Reproducible on: Windows 11 Pro and Rider 2022.2.3
Note: Not reproducible with Visual Studio
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Have a workaround or additional info about this issue?