Steps to reproduce:
- Create a new URP scene and enable Adaptive Probe Volumes in Renderer settings.
- Enable Sky Occlusion in Window > Lighting > Adaptive Probe Volumes.
- Save (Ctrl + S on Windows).
- Close and reload the project.
Actual results: Sky Occlusion is no longer enabled.
Expected results: Sky Occlusion should still be enabled because the project was saved.
Notes: This is probably because the APV baking settings (BakingSet) are not persisted until you do the first bake.
Reproducible with versions: Probably all versions which has APV. We suspect this behaviour was there since the beginning of APV.