Unity Issue Tracker - Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called
Closed
UUM-14492
Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called
Unity: Mecanim Animation
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
Reproduction steps:
1. Open the attached project “Repro.zip”
2. Enter Play mode
3. Click the “Toggle Camera” button in the Game view (“No cameras rendering” should show up)
4. Click the “Toggle Camera” button again
Expected result: The Cube does not move
Actual result: The Cube starts spinning