Unity Issue Tracker - InvalidOperationException is thrown in Play Mode when Visual Studio debugger is attached and a ShaderGraph material is used in the Scene
Fixed
UUM-86916
InvalidOperationException is thrown in Play Mode when Visual Studio debugger is attached and a ShaderGraph material is used in the Scene
Unity: ShaderGraph
Fixed
6.2.X
6.1.X
Won't Fix
6.0.X
2022.3.X
Postponing; will batch forward port in the future.
How to reproduce:
1. Open the “IN-86938_repro“ project
2. Open the project in Visual Studio and in the upper tab select, “Attach to Unity“
3. In the Editor, double-click on the “New Shader Graph“ asset
4. In the Shader Graph window, change the Base Color and save
5. Open the “SampleScene“ and Enter Play Mode
5. Observe Visual Studio
Expected result: No errors are thrown
Actual result: InvalidOperationException is thrown
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.6.1
Notes:
Error: System.InvalidOperationException: PooledList must be disposed manually.
at UnityEditor.ShaderGraph.PooledList`1[T].Finalize () [0x00002] in .\Library\PackageCache\com.unity.shadergraph@14.0.11\Editor\Data\Util\PooledList.cs:44
Tested with Visual Studio 2022
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