Steps to reproduce:
- Open XRI World Space UI Sample
- Update UI Document World Space Dimensions Size Mode to Dynamic
- On the the UI Document Panel Settings asset, update the Collider Update Mode to Match 3D Bounding Box and ensure Collider is Trigger is unchecked
- Run the scene on device or in the editor with the XRI interaction simulator.
Actual results:
Poke does not work on the UI Toolkit world space UI panels.
Expected results:
Poke and ray interaction should function properly on UI Toolkit world space UI panels.
Reproducible with versions: XRI 3.5.0, XRI 3.4.0, XRI 3.3.0, XRI 3.2.0
Tested on (OS): Windows 11, Quest 3
Notes: