Unity Issue Tracker - CullingGroup onStateChanged is not called when there is no targetCamera
Fixed
UUM-12523
CullingGroup onStateChanged is not called when there is no targetCamera
Unity: Culling
Fixed
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
2022.1.X
2020.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open the user-attached project “CullingGroup onStateChanged”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Observe the Console
Expected result: There are messages about spheres being visible or invisible
Actual result: There are no messages