Steps to reproduce:
- Create a new Unity project using the High Definition 3D template
- Select any GameObject
- Add the Custom Pass Volume component in the Inspector window
- Click the "+" button in the Custom Passes list
- Select Draw Renderers Custom Pass
- Observe the Variable Rate Shading property
Actual results: The Variable Rate Shading property is out of bounds overlapping with the Custom Pass list bounds
Expected results: The Variable Rate Shading property is not overlapping with any other UI elements
Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Can’t test with versions: 6000.0.70f1 (due to no Draw Renderers Custom Pass)
Tested on (OS): MacOS Silicon Tahoe 26.2
Notes:
- Also overlaps with other Custom Passes added to the list