Unity Issue Tracker - Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
Closed
UUM-107739
Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
Unity: ShaderGraph
Won't Fix
6.2.X
6.1.X
6.0.X
Node Previews don't really support transparency.
How to reproduce:
1. Create a new Unity project
2. Import any .png file into the Project and make sure it has the transparent elements
3. Select the texture -> Inspector -> Check the "Alpha Is Transparency"
4. Create any ShaderGraph and drag the texture into it
5. Observe the created "Sample Texture 2D" node preview
Expected results: The ShaderGraph takes into the consideration "Alpha Is Transparency"
Actual results: The ShaderGraph displays the textures like "Alpha Is Transparency" is not checked