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Steps to reproduce:
1 Create new HDRP project (or use any relatively big project you have)
2 Open project and enable Cache Server in Project Settings (connect to working instance of Accelerator, e.g. local one on your machine)
3 In Project Browser do RMB->Reimport All and select Reimport
4 Wait while Editor reloads and becomes responsive, then go to the right lower corner and unfold "Background Tasks" window - there should be "Upload artifacts" progress bar, press "x" to cancel it
5 Then go to Project Browser, select any big folder (e.g. Materials, Textures, Models) and do RMB->Reimport
6 This will create new progress bar in "Background Tasks" window
Expected results: added progress bar is Not stuck and Not marked as "Not Responding"
Actual results: Wait 10-15 sec and see that added progress bar is stuck and marked as "Not Responding", if you press "x" on it - there will be Scheduler errors thrown.
Sometimes after all these steps when you close the Editor it crashed with:
========== OUTPUTTING STACK TRACE ==================0x00007FF6245585BC (Unity) [C:\buildslave\unity\build\Runtime\Misc\AllocatorLabels.cpp:60] SetCurrentMemoryOwner {}
{{0x00007FF626F4EC00 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\V2\OnDemandScheduler.cpp:1728] OnDemandScheduler::ThreadLog }}
{{0x00007FF626F26A90 (Unity) [C:\buildslave\unity\build\Runtime\Core\function.h:120] core::function<void __cdecl(bool)>::DispatchT<<lambda_74d3a4613071cb6bde5478b0475551cb> >::Dispatch }}
{{0x00007FF626F82C29 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\V2\RemoteAssetCache.cpp:810] <lambda_761c9b7fa5e95b6731e309d727039459>::operator() }}
{{0x00007FF626FBF261 (Unity) [C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\memory:702] std::_Ref_count_resource<`RemoteAssetCache::AddArtifactToCacheServerAsync'::`2'::Context *,<lambda_761c9b7fa5e95b6731e309d727039459> >::_Destroy }}
0x00007FF626F83EDC (Unity) core::function<void __cdecl(core::hash_map<Hash128,core::basic_string<char,core::StringStorageDefault<char> >,core::hash<Hash128>,std::equal_to<Hash128> > const &)>::DispatchT<<lambda_33987279c25fa878f6143f7095ba6cea> >::`scalar deleting destructor'
{{0x00007FF626FBF36F (Unity) [C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\memory:702] std::_Ref_count_resource<`RemoteAssetCache::UploadMetadataAsync'::`2'::Context *,<lambda_3dcd1d368b20a2a982011abed8b70e9b> >::_Destroy }}
0x00007FF626F83EDC (Unity) core::function<void __cdecl(core::hash_map<Hash128,core::basic_string<char,core::StringStorageDefault<char> >,core::hash<Hash128>,std::equal_to<Hash128> > const &)>::DispatchT<<lambda_33987279c25fa878f6143f7095ba6cea> >::`scalar deleting destructor'
{{0x00007FF626E8E670 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\Public\AcceleratorClient.cpp:685] AcceleratorClient::ScheduledRequestFinished }}
{{0x00007FF626E70259 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\Public\AcceleratorClient.cpp:725] AcceleratorClient::CancelAllRequests }}
{{0x00007FF626F81BE9 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\V2\RemoteAssetCache.cpp:206] RemoteAssetCache::~RemoteAssetCache }}
0x00007FF626F1DF34 (Unity) RemoteAssetCache::`scalar deleting destructor'
{{0x00007FF626F897B3 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\V2\AssetDatabaseInternal.cpp:2511] CleanUpAssetDatabaseV2 }}
{{0x00007FF626E9C539 (Unity) [C:\buildslave\unity\build\Modules\AssetDatabase\Editor\Public\AssetDatabase.cpp:1011] AssetDatabase::CleanupAssetDatabase }}
{{0x00007FF6260E8624 (Unity) [C:\buildslave\unity\build\Editor\Src\Application\Application.cpp:1953] Application::CoreShutdown }}
{{0x00007FF62610BA7B (Unity) [C:\buildslave\unity\build\Editor\Src\Application\Application.cpp:3588] Application::Terminate }}
{{0x00007FF626AAE33C (Unity) [C:\buildslave\unity\build\Editor\Platform\Windows\ContainerWindow.cpp:594] ContainerWindow::ContainerWndProc }}
0x00007FF967DAE858 (USER32) CallWindowProcW
0x00007FF967DAE3DC (USER32) DispatchMessageW
0x00007FF967DC0BC3 (USER32) SendMessageTimeoutW
0x00007FF968790D74 (ntdll) KiUserCallbackDispatcher
0x00007FF965E11124 (win32u) NtUserMessageCall
0x00007FF967DACAF5 (USER32) GetWindowTextW
0x00007FF967DAC2AF (USER32) IsIconic
0x00007FF9636A96F2 (uxtheme) GetUserColorPreference
0x00007FF9636C3452 (uxtheme) Ordinal96
0x00007FF9636AB7D9 (uxtheme) IsCompositionActive
0x00007FF9636AB241 (uxtheme) IsCompositionActive
0x00007FF967DAC7E3 (USER32) GetWindowTextW
{{0x00007FF626AAEBE1 (Unity) [C:\buildslave\unity\build\Editor\Platform\Windows\ContainerWindow.cpp:694] ContainerWindow::ContainerWndProc }}
0x00007FF967DAE858 (USER32) CallWindowProcW
0x00007FF967DAE3DC (USER32) DispatchMessageW
0x00007FF967DC0BC3 (USER32) SendMessageTimeoutW
0x00007FF968790D74 (ntdll) KiUserCallbackDispatcher
0x00007FF965E11124 (win32u) NtUserMessageCall
0x00007FF967DACAF5 (USER32) GetWindowTextW
0x00007FF967DAC2AF (USER32) IsIconic
0x00007FF9636A96F2 (uxtheme) GetUserColorPreference
0x00007FF9636C33A7 (uxtheme) Ordinal96
0x00007FF9636AB7D9 (uxtheme) IsCompositionActive
0x00007FF9636AB241 (uxtheme) IsCompositionActive
0x00007FF967DAC7E3 (USER32) GetWindowTextW
{{0x00007FF626AAEBE1 (Unity) [C:\buildslave\unity\build\Editor\Platform\Windows\ContainerWindow.cpp:694] ContainerWindow::ContainerWndProc }}
0x00007FF967DAE858 (USER32) CallWindowProcW
0x00007FF967DAE299 (USER32) DispatchMessageW
{{0x00007FF626A88BA3 (Unity) [C:\buildslave\unity\build\Editor\Platform\Windows\WinEditorMain.cpp:476] MainMessageLoop }}
{{0x00007FF626A8DB00 (Unity) [C:\buildslave\unity\build\Editor\Platform\Windows\WinEditorMain.cpp:1239] WinMain }}
{{0x00007FF62875E68E (Unity) [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] __scrt_common_main_seh }}
0x00007FF966E87034 (KERNEL32) BaseThreadInitThunk
0x00007FF968742651 (ntdll) RtlUserThreadStart========== END OF STACKTRACE ===========
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