Unity Issue Tracker - Real delta time is different than deltaTime and uscaledDeltaTimeFixed when using multiple monitors with different refresh frequencies set in Windows options
Closed
UUM-111237
Real delta time is different than deltaTime and uscaledDeltaTimeFixed when using multiple monitors with different refresh frequencies set in Windows options
Unity: Kernel
Won't Fix
6.2.X
6.1.X
Cannot Reproduce
6.5.X
6.4.X
6.3.X
6.0.X
2022.3.X
We have decided to close this issue due to its very low priority. The vast majority of users build applications with a single window being displayed to a single monitor.
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Build Profiles (File > Build Profiles)
3. Build and run the “Scenes/SampleScene“ Scene
4. In Player, observe the first 3 lines
Expected result: All three lines show a similar delta time
Actual result: Delta times has a huge difference