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A fix has been applied to il2cpp to address the issue.
Will not port to this version
Reproduction steps:
Expected result: Memory Profiler successfully captures memory snapshot
Actual result: Build crashes
Reproducible with: 2022.1.0a16, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23
Not reproducible with: 2020.3.42f1, 2021.3.15f1
Couldn't test with: 2022.1.0a15(The type or namespace name 'MultiColumnTreeView' could not be found)
Reproducible on: Windows 11
Note: Build crashes only if the “File>Build Settings>Script Debugging” option is selected
First lines of the stack trace:
0x00007FFE640EA84A (GameAssembly) [C:\Program Files\Unity\2022.1.24f1_709dddfb713f_x64\Data\il2cpp\libil2cpp\os\Win32\Assert.cpp:12] il2cpp_assert
0x00007FFE641495F5 (GameAssembly) [C:\Program Files\Unity\2022.1.24f1_709dddfb713f_x64\Data\il2cpp\libil2cpp\vm\Class.cpp:623] il2cpp::vm::Class::GetValueSize
0x00007FFE64075AEA (GameAssembly) [C:\Program Files\Unity\2022.1.24f1_709dddfb713f_x64\Data\il2cpp\libil2cpp\metadata\FieldLayout.cpp:101] il2cpp::metadata::FieldLayout::GetTypeSizeAndAlignment
0x00007FFE64076AF1 (GameAssembly) [C:\Program Files\Unity\2022.1.24f1_709dddfb713f_x64\Data\il2cpp\libil2cpp\metadata\FieldLayout.cpp:162] il2cpp::metadata::FieldLayout::LayoutFields
0x00007FFE6414BABF (GameAssembly) [C:\Program Files\Unity\2022.1.24f1_709dddfb713f_x64\Data\il2cpp\libil2cpp\vm\Class.cpp:985] il2cpp::vm::LayoutFieldsLocked
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