How to reproduce:
1. Open the user’s attached “UCTemplateToReduced” project
2. Set a breakpoint at line 323 in the Assets/Script/Loading/GameController.cs script in the Rider
3. Toggle on the Android “Development Build”, “Script Debugging” and “Wait For Managed Debugger” build flags in the Build Settings
4. Build and Run
5. Attach the Unity process to the Rider
6. Hover with mouse over variable when breakpoint hits
Expected result: Object information is displayed
Actual result: Permanently “Evaluating” status is displayed
Reproducible with: 2021.3.5f1 (reporter’s info)
Couldn’t test with: 2020.3.46f1, 2021.3.20f1, 2022.2.11f1, 2023.1.0b6, 2023.2.0a5 (failing to attach Unity process to the Rider after countless retries)
Reproduced on: Windows 11 (reporter’s info)