Unity Issue Tracker - Terrain heightmap loses precision on Android and iOS when the heightmap texture is blitted to a RenderTexture using the default Blit shader
Fixed
UUM-128591
Terrain heightmap loses precision on Android and iOS when the heightmap texture is blitted to a RenderTexture using the default Blit shader
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “IN-125345“ project
2. Switch to the iOS or Android Build Platform
3. Run the included play-mode test using the Test Runner
4. Observe the test result
Expected result: The test passes as the texture does not lose precision
Actual result: The texture loses precision and the test fails