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1. What happened?
The build crashes due to trying to use a generic method as targetting Game.EntityOwnershipComponent, when it shoudl target Unity.Jobs.Handle instead.
2. How can we reproduce it using the example you attached?
Obtain the user project from [Internal link] or [Internal link] (it is about 50GB).
Install Steam locally, and log into Steam ([Internal link] can provide a Unity support login for Steam if you don't have one). This prevents the Steam error (red screen) mentioned in the comments.
Build the play with their custom build menu: Framework > Build > Configuration Manager... Make sure only the configuration you need is selected (TED_SteamWindows64_IL2CPP_Debug) and then click the Build Configuration(s) button.
Run the built player. Move through the prompts to start loading the first level, and the game will crash.
The call stack is:
> GameAssembly.dll!UnsafeUtility_WriteArrayElement_TisMonsterSpawnComponent_t51284FF182B47F92506334FACFDF275C78E4BBE2_mFF2344DDB0F15E3D0093973D9BD5B938592BE1B5_gshared(void * ___0_destination, int ___1_index, MonsterSpawnComponent_t51284FF182B47F92506334FACFDF275C78E4BBE2 ___2_value, const MethodInfo * method) Line 47754 C++ GameAssembly.dll!UnsafeList_1_Add_m2C9A6AF8B51738278D43A0A59CB9AC182D9C2AB2_gshared(UnsafeList_1_tB334625C5252971FB79E3456D8482F63746A1A79 * __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 * ___0_value, const MethodInfo * method) Line 29919 C++ [Inline Frame] GameAssembly.dll!UnsafeList_1_Add_m2C9A6AF8B51738278D43A0A59CB9AC182D9C2AB2(UnsafeList_1_tB334625C5252971FB79E3456D8482F63746A1A79 *) Line 13525 C++ GameAssembly.dll!NativeList_1_Add_m5EACEE35BD1F746E067CA44A7973C60832CA060D_gshared(NativeList_1_tD1E9B2A6BF457A57B586ABF911481925F9DB2053 * __this, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 * ___0_value, const MethodInfo * method) Line 32516 C++ [Inline Frame] GameAssembly.dll!NativeList_1_Add_m5EACEE35BD1F746E067CA44A7973C60832CA060D(NativeList_1_tD1E9B2A6BF457A57B586ABF911481925F9DB2053 *) Line 8337 C++ GameAssembly.dll!BuildContainer_Schedule_m333668FE8745AE3501ABD0D9C4420867847A11EA(BuildContainer_t7DD938F6E5C95D4BEED23A4E29E90696C7BAC553 * __this, Settings_t974155E79E00233709D26CC8A127D35994EA9209 * * ___0_settings, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___1_dependency, const MethodInfo * method) Line 20271 C++ GameAssembly.dll!BuilderContainer_Schedule_m993B36BB79959D8FD83A7ACDF553DEED46D75535(BuilderContainer_t50EE0052ADEC66638D894730E75E73AC1ED9D39C * __this, NativeArray_1_tDF193790761EDB0DA5285D2C3611196207F48EE8 * ___0_blockers, bool ___1_includeDynamicBlockers, Settings_t974155E79E00233709D26CC8A127D35994EA9209 * ___2_settings, JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___3_dependency, const MethodInfo * method) Line 17343 C++ GameAssembly.dll!RedDistanceFieldBlockerKdTree_ScheduleBuilding_mC077FB53E91435FB5A11DE61A151AC8264EC8AD8(RedDistanceFieldBlockerKdTree_t39140061A96E9D6DC30FB7150F4874A10C20847F * __this, DistanceFieldBlockerU5BU5D_tFEF05619783DCFFAA62E61AB35D8E44C52031973 * ___0_blockers, int ___1_blockerCount, const MethodInfo * method) Line 15414 C++ GameAssembly.dll!RedWorld_ScheduleJobs_m09BAE4D5A4A5B5487E17DE4C06672E6E3B47E5B8(RedWorld_t06A71AE6A30CCFB0EB0524E4552D29F4FA050D52 * __this, RedRenderGraph_tA762A9276F6418788B7C3EBE5A656648F3529A12 * ___0_graph, const MethodInfo * method) Line 10037 C++ [Inline Frame] GameAssembly.dll!Callback_Invoke_mFAAB4D103CF219CE8BDD78F8BEAA6938730D0E37_inline(Callback_t4DF0D2BCDC15E94917F9638B96BC1118FEA13124 *) Line 35619 C++ GameAssembly.dll!RedRenderNode_RequestScheduleJobs_m665543D833A90E76BB263EE9B07D93A829504167(RedRenderNode_t917E963FB4B69AA757F3C48F945C97A4240126FC * __this, RedRenderGraph_tA762A9276F6418788B7C3EBE5A656648F3529A12 * ___0_graph, const MethodInfo * method) Line 27052 C++ GameAssembly.dll!RedRenderGraph_Update_mDC5CFD0EFF2B68B6A1E5B7FBD677CEAA7587A9B6(RedRenderGraph_tA762A9276F6418788B7C3EBE5A656648F3529A12 * __this, const MethodInfo * method) Line 26593 C++ [Inline Frame] GameAssembly.dll!UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_inline(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4 *) Line 46609 C++ GameAssembly.dll!PlayerLoopDelegate_Delegate_mE5788F7B3F72A3A8035D73226C7A9D97E0C949C1(PlayerLoopDelegate_tC78F3CE44B4F2CEAA2F7B6865722CA4CA7713CE7 * __this, const MethodInfo * method) Line 22074 C++ GameAssembly.dll!il2cpp::vm::Runtime::InvokeWithThrow(const MethodInfo * method, void * obj, void * * params) Line 579 C++ GameAssembly.dll!il2cpp::vm::Runtime::Invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 564 C++ UnityPlayer.dll!scripting_method_invoke(class ScriptingMethodPtr,class ScriptingObjectPtr,struct ScriptingArguments &,class ScriptingExceptionPtr *,bool) Unknown UnityPlayer.dll!ScriptingInvocation::Invoke(class ScriptingExceptionPtr *,bool) Unknown UnityPlayer.dll!ExecutePlayerLoop(struct NativePlayerLoopSystem *) Unknown UnityPlayer.dll!ExecutePlayerLoop(struct NativePlayerLoopSystem *) Unknown UnityPlayer.dll!PlayerLoop(void) Unknown UnityPlayer.dll!PerformMainLoop() Unknown UnityPlayer.dll!MainMessageLoop() Unknown UnityPlayer.dll!UnityMainImpl(struct HINSTANCE__ *,struct HINSTANCE__ *,wchar_t *,int) Unknown UnityPlayer.dll!UnityMain() Unknown ENDLESS™ Dungeon.exe!__scrt_common_main_seh() Unknown kernel32.dll!00007ff95ec6257d() Unknown ntdll.dll!00007ff96016aa68() Unknown
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