Cancelling port since 2023.3 is an unsupported version, 2023.3 became 6000.0 and there is a port already opened for it
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint Detail are not affected by shadow.Steps to reproduce:
1. Open the attached project
2. Bake the environment lighting
3. Build and Run
4. Observe the grasses on the Deferred side
Actual result: Grasses are not affected by shadow Expected result: Grasses are affected by shadow
Reproducible with versions: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1
Not reproducible with versions: 2021.3.38f1, 2022.3.30f1, 2023.2.0b15
Tested on (OS): Windows10, Android13
Notes
-Always occurs when using Render Graph + Deferred.
-Does not occur with Native RenderPass is Disable.
-Does not occur with Forward and Forward+.
-Does not occur with Built-In RP.
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