Currently the PhysicsCore2D Renderer renders to any Scene/Game view camera however it does not check if it's a base camera rather than an overlay camera.
Currently it uses `RenderPipelineManager.endCameraRendering` but could/should use `RenderPipeline.EndContextRendering` instead. Alternately test for it being a base camera rather than an overlay camera although that requires grabbing `GetUniversalAdditionalCameraData()` which can have side-effects if it's not available.