Steps to reproduce:
- Use the GameWindowManager.Create overload pass in TransparencyMode.Transparent as a parameter when creating a secondary window.
- Export build and run on target EmbeddedLinux with arg:
Actual results:
Windows assigned to be transparent are not transparent.
Expected results:
Windows assigned to be transparent are transparent.
Reproducible with versions:
6000.5.x
Tested on (OS):
EmbeddedLinux
Notes: