How to reproduce:
- Open the project "IN-66089"
- Open the “SampleScene” scene
- Select “Root“ GameObject from the Hierarchy window, open USD → “Export Selected With Children“ and save the file
- Drag the saved file into the Project window and select it, in the Inspector window enable “Import” and press “Apply”
- In the Project window extend the imported file and observe the material names
Expected result: Material names don’t have random numbers appended at the end of each name
Actual result: Material names have random numbers appended at the end of each name
Reproducible with: 4.0.0-exp (2023.2.7f1, 2023.3.0b4)
Not reproducible with: 3.0.0-exp.5 (2021.3.34f1, 2022.3.18f1)
Reproducible on: Windows 11 Pro (23H2)
Not reproducible on: No other environment tested
Notes:
-The packages which are used to reproduce this issue are: USD Core 1.0.0-pre.1, USD Importer 1.0.0-pre.1 and USD Exporter 1.0.0-exp.1
-The issue is not reproducible with the USD Experimental Package 3.0.0-exp.5 (which supports Unity 2019.4+ versions)
-The bug might have been caused by the package split and there is no correct way to verify if this is a regression