Unity Issue Tracker - The GPU Highlight module flags the frame before the spike when using DoInference in a coroutine
Open
UUM-111491
The GPU Highlight module flags the frame before the spike when using DoInference in a coroutine
Unity: Profiling
Profiler
Open
6.5.X
6.4.X
6.3.X
6.0.X
Won't Fix
6.2.X
6.1.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “IN-104077“ project
2. In the Build Settings, enable “Development Build” and “Autoconnect Profiler”
3. Build and Run the Android Player
4. In the Player, hit the “REQUEST Riddle” button
5. Stop the Profiler recording
6. Observe the Highlight module
Expected result: The GPU highlight (yellow colored) starts in the frame where the spike happened
Actual result: The GPU highlight starts one frame before the spike happened