How to reproduce:
1. Open the “ReproProjectRenderGraph“ project
2. Open the “SampleScene“
3. Focus on the Game view
4. Observe the Console window
Expected result: No errors
Actual result: “Render Graph Execution error“, “InvalidOperationException: Trying to use a texture (_InternalGradingLut) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.“ and “Exception: Mismatch in Fragment dimensions“ error
Reproducible with: 6000.0.16f1
Could not test with: 2021.3.43f1, 2022.3.43f1 (URP does not support RenderGraph)
Reproducible on: macOS 14.5 (Intel), Windows 11 (User's)
Not reproducible on: No other environments tested
Notes:
- Errors are thrown only when the Scene View is focused, if the Scene View is hidden and the Game View is focused, the errors stop
- Reproduces when creating a new scene