When working with Meshes that have several sub meshes in ray tracing effects, AMD GPUs are not able to render them as expected. Some sub meshes might be missing from ray tracing effects. This works as expected on NVIDIA GPUs.
How to reproduce:
- Use a AMD 6000 GPU series (ie. AMD Radeon RX 6800 XT)
- Clone the project from https://github.com/INedelcu/PathTracingDemo
- Open attached project
- Open CornelBox scene
- Eventually switch to Game view
- Notice the walls being white instead of the traditional green and red colors
- This doesn't reproduce on NVIDIA GPUs.