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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play mode
3. Exit the Play mode
4. Repeat from step 2
Expected result: Play mode starts/stops
Actual result: Editor crashes
Reproducible with: 2022.3.56f1, 6000.0.34f1, 6000.1.0b1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes: It usually takes about 20 times to enter/exit Playmode to crash. Crash on 6000.1.0b1 took significantly more attempts
First few lines of stack trace:
0x00007FFE1175A5B2 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:388] mono_traverse_object_internal 0x00007FFE1175AE42 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:484] mono_traverse_objects 0x00007FFE1175BD14 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:814] mono_unity_liveness_calculation_from_root 0x00007FF74F010E4E (Unity) ProcessMonoBehaviour 0x00007FF74F00ECF4 (Unity) MarkDependencies 0x00007FF74F00E82F (Unity) MarkAllDependencies
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