Reproduction steps:
1. Open the attached project “LineProject”
2. Open “Assets/Scenes/SampleScene.unity” scene
3. In the Hierarchy Window, select the “BakeMesh Rotated” GameObject
4. In the Game View, Enable Gizmos and Enter Play Mode
5. Observe the Mesh Collider generated in the Game View
Expected result: The Mesh Collider aligns/fit perfectly with the “BakeMesh Rotated“ GameObject
Actual result: The Mesh Collider misaligns with the “BakeMesh Rotated“ GameObject
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: macOS(Intel) 14.0 Sonoma
Not reproducible on: No other environment tested
Note: It is not reproducible if Line Renderer Alignment is set to Transform Z.