Unity Issue Tracker - Light 2D component does not light the sprite correctly in the Play Mode
Closed
UUM-58247
Light 2D component does not light the sprite correctly in the Play Mode
Unity: 2D
2D
Won't Fix
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Inconsistent texture sizes used with normal/mask maps and main textures is not compatible when using Sprite Atlas. User should use original Dragon Crashers assets where the secondary texture sizes match with the main texture.
Reproductions steps:
1. Open the attached “ReproProject” project
2. Open the “ReproScene“ scene
3. In the Hierarchy window select the "Sprite_Rock_Column@2x" GameObject
4. Observe the "Sprite_Rock_Column@2x" GameObject's Sprite in the Game view or Scene view
5. Enter the Play Mode
6. Observe the "Sprite_Rock_Column@2x" GameObject's Sprite in the Game view or Scene view
Expected result: GameObject's Sprite should look the same as the sprite outside of the Play Mode
Actual result: GameObject's Sprite is lighted incorrectly with streaks of black