Unity Issue Tracker - Custom reticle gets displayed on objects without a custom reticle and without the ability to teleport
Fixed
XRIT-2
Custom reticle gets displayed on objects without a custom reticle and without the ability to teleport
Package: XR Interaction Toolkit
XR Interaction Toolkit
Fixed
2.0.X
Won't Fix
0.9.X
This issue was actually resolved back in 1.0.0-pre.3 with the addition of the 'Hit Closest Only' checkbox added to the XR Ray Interactor. Checking this box will prevent the incorrect reticle from showing on an unintended interactable object.
Not backporting to previous releases.
Repro steps:
1. Open user attached project
2. Build and Run on Quest
3. Target the controller to the floor and notice the custom reticle
4. Target the controller to the cube
Actual: When targeting the teleportation ray to the cube at a certain angle the custom reticle gets shown but you can't teleport to it