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I was able to reproduce the issue in the reported version of the package, but this is already fixed in Entities 1.0.11 and Unity 2022.3.4f1.
Reproduction steps:
1. Open the attached project "netcube"
2. Enter the Play Mode
Expected result: The Scene’s objects are rendered and working, no errors in the Console window and Content Management is working
Actual result: The Scene’s objects are not shown properly (see PlayMode.jpg), and there are errors in the Console window (The ContentSceneFile operation cannot be performed because the handle is invalid)
Reproducible with: 1.0.0-exp.15 (2022.2.9f1)
Could not test with: 1.0.0-pre.44 (2022.2.9f1) “CS0006: Metadata file 'Library/PackageCache/com.unity.ext.nunit@2.0.3/net35/unity-custom/nunit.framework.dll' could not be found”
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Windows Standalone
Testing environment: Windows 10 Enterprise 21H2
Notes:
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