Baked Lightmaps on PolySpatial Lighting node in ShaderGraph Not Working
Package: PolySpatial visionOS
VisionOS
Fixed
2.0.X
2.0.0-pre.3
1.2.X
1.2.3
This will be fixed in the next 2.X release.
Will be fixed in the next 1.X release.
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Run the project on an Apple Vision Pro device or visionOS simulator
4. Observe the bed
Expected result: The bed’s textures are as expected
Actual result: The bed glows in pink
Reproducible with: 1.1.6, 1.2.3 (2022.3.34f1)
Reproducible on: MR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
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Have a workaround or additional info about this issue?