Unity Issue Tracker - The Scene is blue and has flickering artifacts when entering the Play Mode with Spatial-temporal post-processing and HDRP Dynamic Resolution enabled
Closed
UUM-63232
The Scene is blue and has flickering artifacts when entering the Play Mode with Spatial-temporal post-processing and HDRP Dynamic Resolution enabled
Unity: Post-processing and Compositing
HDRP
XR
Won't Fix
6.0.X
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Closing backport ticket because STP wasn't supported in this version of Unity.
Closing backport ticket because STP wasn't supported in this version of Unity.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/SampleSceneXR.unity” Scene
3. In Hierarchy, search for “Main Camera”
4. Select the “Main Camera” GameObject
5. In Inspector, make sure HDRP Dynamic Resolution is enabled
6. Connect Quest with Quest Link
7. Enter the Play Mode
Expected result: The Scene is not blue and has no artifacts
Actual result: The Scene is blue and white artifacts are present