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Verified with Input System 1.5.1, crash no longer occurs. Input System 1.5.1 can be publicly be downloaded via manifest or Package Manager.
This issue is not applicable to 1.4.x
Summary: Multiple new editor releases seem to have a new crash related to the OpenXR Microsoft HoloLens feature group.
Note: I first observed this crash in BasicSample (from OpenXR-Unity-MixedReality-Samples). The following reproduction steps use the blank 3D core project instead:
Reproducible on 2022.2.6f1, 2020.3.45f1, and 2023.1.0b3. All three of these builds were released on Jan 31. The second-most-recent of these builds (2022.2.5f1, 2020.3.44f1, and 2023.1.0b2 respectively) do not appear to have this crash. You can also reproduce this crash in BasicSample by pulling the project, building for UWP with all scenes selected, and deploying to HL2 via VS.
Callstack from MS:
{{GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 309 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
GameAssembly.dll!GC_clear_stack_inner(void * arg, char * limit) Line 319 C
[Inline Frame] GameAssembly.dll!GC_clear_stack_inner(void *) Line 315 C
GameAssembly.dll!GC_clear_stack(void * arg) Line 368 C
[Inline Frame] GameAssembly.dll!GC_malloc_kind_global(unsigned __int64) Line 327 C
GameAssembly.dll!GC_malloc_kind(unsigned __int64 lb, int k) Line 333 C
[Inline Frame] GameAssembly.dll!il2cpp::vm::Object::AllocatePtrFree(unsigned __int64) Line 71 C++
GameAssembly.dll!il2cpp::vm::Array::NewSpecific(Il2CppClass * klass, unsigned __int64 n) Line 128 C++
GameAssembly.dll!Array_Resize_TisWordWrapState_tD71131CF008362DB9562FB9794AE9D9225D8F123_mC2C5CCD04965125A2DD09E3165052FA4E1A4F0AD_gshared(WordWrapStateU5BU5D_t4AA4AAC14B38359416C63A57A1ADDD9C2004EAC8 * * ___0_array, int ___1_newSize, const MethodInfo * method) Line 38583 C++
[Inline Frame] GameAssembly.dll!Array_Resize_TisControlBitRangeNode_t21274A438B0E0877F1495EC579EB1DAF81B1A6B0_m6D0521F0039770147C812C11E641EE9378CCACEB(ControlBitRangeNodeU5BU5D_t912A404149DE6D350D1735A026182C409C510F27 * *) Line 5063 C++
GameAssembly.dll!InputDeviceBuilder_AddChildren_m68BCACD6044476C1B97159E393AB5CE4353CD16A(InputDeviceBuilder_t7F4266EBB8FB0AC0DAE225F7FA1532B9AA9174BE * __this, ControlBitRangeNode_t21274A438B0E0877F1495EC579EB1DAF81B1A6B0 * ___0_parent, ControlBitRangeNode_t21274A438B0E0877F1495EC579EB1DAF81B1A6B0 ___1_left, ControlBitRangeNode_t21274A438B0E0877F1495EC579EB1DAF81B1A6B0 ___2_right, const MethodInfo * method) Line 11453 C++
GameAssembly.dll!InputDeviceBuilder_InsertControlBitRangeNode_mE370C7509CB5388630397B3AC30ED4440B621F66(InputDeviceBuilder_t7F4266EBB8FB0AC0DAE225F7FA1532B9AA9174BE * __this, ControlBitRangeNode_t21274A438B0E0877F1495EC579EB1DAF81B1A6B0 * ___0_parent, InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E * ___1_control, int * ___2_controlIndiciesNextFreeIndex, unsigned short ___3_startOffset, const MethodInfo * method) Line 10712 C++}}
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