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Cancelling 6000.1 ports due to end of life
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create new Unity project
2. Create new VFX Graph asset
3. In the toolbar, click "+" sign
4. Click "create from template" option
5. Observe the Console window
Actual results: Error is thrown-
NullReferenceException: Object reference not set to an instance of an object UnityEditor.VFX.UI.VFXView.CreateNewFromTemplate (System.String templatePath, System.String assetPath) (at ./Library/PackageCache/com.unity.visualeffectgraph@0df678e2a1ec/Editor/GraphView/Views/VFXView.cs:1795)
Expected results: No exception when creating an asset from template in subgraphs or vfx asset
Reproducible with versions: 17.0.4 (6000.0.54f1),17.1.0 (6000.1.12f1), 17.2.0 (6000.2.0b10), 17.3.0 (6000.3.0a2)
Tested on (OS): macOS Silicon, Sequoia 15.5 (M1)
Notes:
Exception while getting value for slot direction of type UnityEditor.VFX.VFXSlotFloat3: System.ArgumentException: Field center defined on type UnityEditor.VFX.AABox is not a field on the target object which is of type UnityEditor.VFX.DirectionType.
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