Copyright © 2026 Unity Technologies
Reproduction steps:
1. Open user attached project
Expected result: The project starts normally
Actual result: Project crashes when starting
Reproducible with: 2020.2.7f1, 2020.3.37f1, 2021.1.0b10, 2021.1.28f1, 2021.3.7f1 2022.1.11f1, 2022.2.0b3
Not reproducible with: 2020.2.6f1, 2021.1.0a1, 2021.1.0b9, 2023.1.0a1, 2023.1.0a4
Reproducible on: Windows 10 Pro 21H2
Workaround: Delete the “/Assets/MonoScript/Unity.Postprocessing.Runtime” folder
First lines of the stack trace (2020.3.37f1, 2022.1.11f1):
0x00007FF78053F08A (Unity) SetCurrentMemoryOwner 0x00007FF77FAEB533 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::basic_string<char,core::StringStorageDefault<char> > 0x00007FF78132BFA3 (Unity) CompileKernelVariantJobForEach 0x00007FF78132BEC0 (Unity) CompileKernelVariant 0x00007FF7806296BF (Unity) ComputeShader::CreateKernelVariant
First lines of the stack trace (2021.3.7f1, 2022.1.11f1):
0x00007FF6C46A88AA (Unity) SetCurrentMemoryOwner 0x00007FF6C3D432B3 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::basic_string<char,core::StringStorageDefault<char> > 0x00007FF6C54B6F39 (Unity) CompileKernelVariantJobForEach 0x00007FF6C465D920 (Unity) JobQueue::Exec 0x00007FF6C465F871 (Unity) JobQueue::Steal
First lines of the stack trace (2022.2.0b4):
0x00007FF70AB8ECC6 (Unity) SetCurrentMemoryOwner 0x00007FF70B9753AA (Unity) CompileKernelVariantJobForEach 0x00007FF70AB41247 (Unity) ujob_execute_job 0x00007FF70AB40850 (Unity) lane_guts 0x00007FF70AB428E4 (Unity) worker_thread_routine
Issues you vote on will appear here