How to reproduce:
1. Open the attached project "IN-122707"
2. Open scene “PrototypeSceneTemplate“
3. Enter Play mode
4. Observe the Crash
Reproducible with: 6000.2.6f2
Reproducible on: Windows 11 Enterprise
Not reproducible on: No other environments tested
Reproducible on devices:
Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740 (reporter)
Note: CQA was not able to reproduce the issue
First few lines of the stack trace:
0x00007FFDC59169E0 (Unity) physx::Scb::Body::setKinematicTarget
0x00007FFDC5916D33 (Unity) physx::NpRigidDynamic::setKinematicTarget
0x00007FFDC3BE1CDF (Unity) PhysicsCommands::Physx::BodySetKinematicTarget
0x00007FFDC36CA5BC (Unity) Rigidbody::Move
0x00007FFDC2AB2B6D (Unity) Rigidbody_CUSTOM_Move