How to reproduce:
1. Open the “CubemapBug“ project
2. Open the “SampleScene”
3. Wait until all Background Tasks are finished
4. Observe the Game view
Expected result: the “SRP” Sphere GameObject in the bottom left corner reflects the white-blue side of the wall
Actual result: the “SRP” Sphere GameObject in the bottom left corner reflects the wooden side of the wall
Reproduced with: 2021.3.32f1
Could not reproduce with: 2022.3.13f1, 2023.1.19f1 (GameObjects with the “Unlit/SRP” Shader were malformed), 2023.2.0b17, 2023.3.0a13 (Spheres with “Unlit/SRP” and “Unlit/NoSRP“ Shaders were not rendered)
Reproduced on: macOS 13.4 (by reporter), Windows 11
Not reproducible on: No other environment tested
Notes:
1. Also reproduced in Player
2. Actual and expected results are attached as images in the internal comments
3. Reproduced with “Direct3D11”, “Direct3D12”, and “Vulkan” Graphic APIs (Edit > Project Settings > Player > Other Settings)
4. Not reproduced with “OpenGLCore”, “OpenGLES2”, and “OpenGLES3” Graphic APIs
5. Could not test with HD RP → additional information in the internal comments