Reproduction steps:
1. Open the attached project "ReproProject"
2. Open the scene “Game” located at Assets/Scenes folder
3. Enter Play Mode and observe the fade effect
4. Exit Play Mode
5. Open the Build Profiles menu (File → Build Profiles)
6. Switch to the "Windows - Strict Shader Variant Matching” build profile or enable strict variant matching in the current Player settings
7. Build the Player
8. Run the Player and observe the effect
9. Observe the result
Actual result: The fade effect in the build does not render correctly (or at all)
Expected result: The fade effect in the Player should look identical to the Editor’s Play Mode
Reproducible in: 6000.0.0b11 (d93a9ecb7e85), 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
Could not test with: 2023.1.0a1, 2023.3.0b10 (compilation errors, project instability, scripts missing)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The Player.log shows multiple missing shader variants that are needed by the build but were stripped during the build process
- Missing shader errors can be found in the internal notes